{"id":21069,"date":"2015-09-18T09:20:50","date_gmt":"2015-09-17T23:20:50","guid":{"rendered":"https:\/\/press-start.com.au\/?p=21069"},"modified":"2015-09-18T10:06:40","modified_gmt":"2015-09-18T00:06:40","slug":"mad-max","status":"publish","type":"post","link":"https:\/\/press-start.com.au\/reviews\/2015\/09\/18\/mad-max\/","title":{"rendered":"Review: Mad Max"},"content":{"rendered":"
Movie related games have always been hit-and-miss throughout the generations of consoles, and it is very rare to get a game that can pay decent tribute to the movie while not being an absolute pile of trash. Mad Max is an exception to the norm though; a high-octane adventure through the dustbowl of the Wasteland, building on George Miller\u2019s lore and throwing players into a literal sandbox environment in the shoes of the titular character. Mad Max not only breaks the stereotype of bad tie-ins, it smashes it into the ground and leaves it for scrap.<\/p>\n