{"id":21069,"date":"2015-09-18T09:20:50","date_gmt":"2015-09-17T23:20:50","guid":{"rendered":"https:\/\/press-start.com.au\/?p=21069"},"modified":"2015-09-18T10:06:40","modified_gmt":"2015-09-18T00:06:40","slug":"mad-max","status":"publish","type":"post","link":"https:\/\/press-start.com.au\/reviews\/2015\/09\/18\/mad-max\/","title":{"rendered":"Review: Mad Max"},"content":{"rendered":"

Movie related games have always been hit-and-miss throughout the generations of consoles, and it is very rare to get a game that can pay decent tribute to the movie while not being an absolute pile of trash. Mad Max is an exception to the norm though; a high-octane adventure through the dustbowl of the Wasteland, building on George Miller\u2019s lore and throwing players into a literal sandbox environment in the shoes of the titular character. Mad Max not only breaks the stereotype of bad tie-ins, it smashes it into the ground and leaves it for scrap.<\/p>\n

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However in creating this bleak wasteland the graphics suffer a little; it seems that in the effort to make it bleak and desolate, some detail has been left out, and occasionally this is noticeable on textures throughout the game. Edges get jaggy, surfaces lose their detail, and things overall begin to detract from the game, making it feel less of a new generation game.
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One of the biggest things that Avalanche Studios got right was casting an Australian as Max \u2013 a basic no-brainer, Max sounds like the character he was initially created as; tough and strong, but also isolated and with little hope. Many games have come and gone that have taken the Australian accent for granted, but credit where credit is due, one can\u2019t help but feel a little pride hearing that gruff Aussie accent behind the character. And the rest of the cast don\u2019t exactly suffer either; Max\u2019s sidekick Chumbucket is frantic and insane but also full of comedic gold, and each other character in the world really adding to the post-apocalyptic madness.<\/p>\n

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Button gripes aside, Mad Max actually plays relatively decently; taking a mix of different techniques, it crams them in to one environment and pulls it off fairly well. You will spend most of your time roaming the wasteland completing missions, finding scrap and upgrading your car while taking out the ferals and warboys that litter the landscape through various means, and what better way to do so than in the Magnum Opus, Max\u2019s replacement car for the destroyed Interceptor. These missions can be delayed and tackled at any time, giving you the freedom to ride around and destroy whatever you can, and finding everything collectible along the way.
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The driving mechanics also don\u2019t suffer too heavily for a game this size; cruising around in the wasteland feels more like driving in GTA V (minus the whole civilization part) and car combat, although a little annoying at times, really lets you throw your vehicle\u2019s weight around.
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Story<\/div>
8<\/div>
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Presentation<\/div>
8<\/div>
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Gameplay<\/div>
8<\/div>
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Expansive sandbox world<\/div>
A must for rev-heads<\/div>
Dinki-di Aussie accents mate!<\/div><\/div>
Press X for EVERYTHING<\/div>
Graphics not always up to scratch<\/div>
Some load times<\/div><\/div><\/div>
8<\/div><\/div><\/div><\/div>